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Animus Interactive

Game Development Agency

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About Studio

The word Animus in Latin meant Soul, spirit, mind, pride and courage. We couldn’t think of a better name to represent all the qualities this company would need in order to succeed.
by Frank Cefalu / CEO

Animus Interactive is an independent gaming studio and self-publisher with its offices based on the East Coast. Animus Interactive was created with the goal of trying to create next generation Real Time Strategy games.

In 2016, Animus Interactive released their first title Avalon Lords into Early Access on Steam. It was their first game to represent the companies direction. Avalon Lords is expected to have a full release first quarter for 2017.

Our Games

Avalon Lords: Dawn Rises

A Medieval Real-Time Strategy game combining classic RTS elements with modern fast-paced, epic scale single and multiplayer battles across beautifully rendered 3D maps.

Jump To Avalon Lords

Ascendancy

Ascendancy is our newest project in the RTS World. More to come soon about this project.

Jump To Ascendancy

Our Team

Frank Cefalu

Founder / CEO

For 2000 years Frank has been on this earth defending it from evil. Every day he has fought against the nightmare whose face is represented by an army of kittens. That is right. The cute and cuddly face is a cute and cuddly face of evil. Frank has been on this earth fighting them ever since for the world's protection.

Chris Schoolcraft

Game Director

The wise, old man of the team, Chris spends far less time with the former and seems to concentrate on the later. Gaming since Pong was all the rage, he has been working on home computers since the glory days of Commodore. A true geek at heart, Chris is also a long time tabletop RPG and strategy war gamer. Once he's had his fill of long walks on the beach, smelling the flowers and licking the windows, he enjoys crushing in some orc skulls while he relaxes with good friends, soggy pizza and a cold beer.

Justin Rettberg

Art Director

Justin is a visual developer from Kent, Ohio, and is currently an art director for Animus Interactive. He is interested in the incorporation of painterly and loose brushwork in his designs. He can often be found painting landscapes or playing his favorite video games in his free time.

He likes puppies, old women, and pants that have fruit on them.

John St. John

Musical Director

John was born in 1983 to loving human parents amid the height of the designer dog craze. He began playing video games in 1986. It was during this time that he decided he wanted to be involved with dog grooming, breeding, and showing. After several failed attempts at having puppies, and no dogs to show for it, in 1989 John began the arduous task of learning to master the ways of dog grooming. In 1994 John's parents left him to meet their creator. On an unrelated note, they arrived with fabulous hair. At the tender age of 13, John was already an accomplished soap and shampoo mixer and could wash and wax a dog in under 13 seconds. His dream was the perfect wash, the infamous "Wanton Furball." Such a wash was elusive to him until 1999 when he learned about it on the internet.

Donovan Niiranen

Lead Developer

I'm a Unity developer from the west coast of Canada specializing primarily in optimizing render pipelines. When I'm not developing something nifty in Unity I'm spending far too much time playing Counter-Strike or whatever the latest trendy game happens to be.

Seth Kelley

Technical Director

He is the official cloth expert on the team, and loves fun. Aside from keeping Moneeb’s ambitions in check, Seth is responsible for bridging the gap between the Code and Art teams. He’s responsible for visual effects, shader development, the gorgeous cloth physics(and candles, and fun) and is a core member of the Art team, modelling, rigging and animating on the daily. When he isn’t being overly-critical and destroying morale, he can be found playing Dank Souls.

Ryan Scahill

Project Manager

After sailing the seven sea’s in search of whiskey and purpose Ryan settled in Long Beach California. A born leader ready to conquer the digital realm steering this ship through spreadsheets and a keen eye for keeping his crew’s heads above water and enjoying the ride that is life in game development. While He is still working on his sea legs on this new horizon of the digital sea’s, he has a thunderous laugh sailing into the storm.

Ryan Collins

SFX Engineer

A deity worshiped by the feline-people ('feople') deep within a mountain in the Amazonian rain forests, Ryan sought to briefly escape and live the humble life of a mortal for the span of a single man-generation. He quickly became enthralled by the customs of the hairless man-beasts, engaging in the more enigmatic aspects of their culture such as art and entertainment. He speaks to his people still today by placing hidden messages within the video games that the man-beasts consume, using frequencies so high that only the beasts' household feline messengers can hear.

Ilia Malinovskii

Developer

Ilia enjoys solving problems, wherever they come from and whatever the goal is - to get a green tick in the leaderboard of an online programming contest, to checkmate a guy sitting at the other end of the chessboard, or to phrase his thoughts in French (which could be rather challenging for a self-learner from Russia with a limited vocabulary). But most of all, he loves to see the problem visually on every step of the way and to be able to interact with it. So far, he hasn't found a better way to do it, rather than phrasing gameplay features in programming languages.

Moneeb Mohammed

3D Modeler

This is my thing (born out of his homeland blooming like a flower in the desert comes this guy looking like a prisoner working hard studying and sacrificing his sleep to help creating the new miracle of gaming never giving up failing more than he succeeded armed with experience and passion our 3D modeler bringing those paper works and 2D drawing into breathtaking models fighting his way up while secretly trying to take over the world using games he'll keep annoying Justin and take his place then taking over animus interactive proceeding to take over the world this summer the new 3D artist will start his plan will you help him ) he's still nice so don't worry the world under his command will be a beautiful place to live

Sharath Kumar

Rigger And Animator

In 1643 Isaac Newton was born, in the same month, after 349 years and two weeks, a Creature was born. Destined to be a philosopher. At the age of 3, he dissected a Grasshopper. His early endeavors yielded only pain, ripped his tongue in half, broke his head a dozen times. By the time he turned 6, he was classifying flora and pursuing advanced clay-sculping. But soon Issac was forced to use low-end Computers and pump out Assignments every week. The next two decades No One remembers what happened. But everything came back when he started drawing, The intense desire to imagine and create after 20 years was invoked. Now he Dreams, Creates and Words Worlds

WORK @ ANIMUS INTERACTIVE

Positions All Filled